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Freelance:
2002 to now

 
At that time I decided to work as a freelance 3D CG artist. I obtained the « artist's status » (Belgian official status for artists) and I offered services specializing in the realization of characters and animations under the name of « Actorlabs » in collaboration with Smart ASBL. Since then I've had the opportunity to work on a variety of very interesting projects, from video games to 3D illustrations as well as animations for advertisements, creation of mascots, animations for television series, etc.. With the years and projects I was able to increase my skills in those different fields. I have kept in touch with some colleagues from previous jobs, that form an excellent contact network, where I am well-known. These years I have had the opportunity to work in collaboration with Franck Sauer and Yann Robert for the Fresh3D company to realize some video game projects for PS2, PS3 and PSP platforms.

Teaching:
2003 to now

 
Since 2003, I've also become a part-time teacher in a university college, where I'm teaching rigging and animation for video games. For this, I have obtained a degree to teach adults, the CAPAES (higher education teaching certificate).

Short film:
2001

 
Having faced several bankruptcies in my previous jobs, I decided to realize a short animation film, "Sahari". With this project I went through all the production stages: script, storyboard, animatics, technical research, graphics research, modeling, rigging, animation, rendering, special effects, editing, post production, sound and distribution. Thanks to this short film I participated in numerous festivals and competitions in the world.

Video games:
2001

 
I had the opportunity to work some time at Appeal, a video game company that worked on PS2 platform, where I became a lead animator. Regrettably, this experiment also ended with a bankruptcy.

Animation Studio:
1999 to 2001

 
I decided to redirect my career to improve my artistic skills. This is why I pursued my work experience in the realization of 3D television series and full-length films at Neuroplanet. There I had the opportunity to set up production pipelines, to perfect my knowledge in animation and in modelling cartoon-like characters. This experiment ended too soon with the bankruptcy of Neuroplanet group.

Video games:
1995 to 1999

 
I directly began my career at Art&Magic (company of arcade games) as a 3D CG artist, where I have learnt the techniques of real-time video games, as well as those of motion capture which were only starting to develop at this time.
 

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